Microsoft is already starting to bring in “help.” Certain Affinity is now building a separate multiplayer mode, presumably a battle royale, for release alongside Halo Infinite. While Halo games continue to sell well because…they’re Halo games, it always seems like there’s some major issue accompanying each release, holding the game and the series back from where it needs to be as what’s supposed to be Microsoft’s flagship IP. The show has had a few solid battles, but generally speaking, does not seem to be beloved by most fans or casual viewers at this point with strange story and character decisions.ģ43 has had control of Halo for ten years now, since the 2012 release of Halo 4. The Halo Show – This is a minor aside, but 343 has been heavily involved in the Paramount Plus show, which has a sprawling budget and went through a million scripts before it made it to release. And all of this come after Halo Infinite was already delayed a year from its initial launch window which was supposed to be alongside the Xbox Series X/S debut. Now, with a second six month season bringing only two maps and three modes, fans believe 343 just can’t support the game at the scale it needs. Gameplay is solid, but Infinite boasted one of the worst progression systems in the genre which has had to be overhauled and changed multiple times over the course of this season, the same being true for its microtransactions as well. It felt like we missed out on some major events as 343 tried to “fix” the story of Halo 5, and it ended right when things were getting interesting with a new potential race, and now we have zero idea when the narrative is meant to continue. There was a lot of love initially for how fun the open world sandbox was with Master Chief’s collection of tools, though the story was a bit…more debatable. I just wish it knew when to call this fight finished.Halo Infinite – It was the most-played Halo game at launch, thanks to its inclusion in Xbox Game Pass. The studio did a fantastic job bringing these games up to date, and for that, I'm more than grateful. I'm having more fun with Halo than I ever did as a teen, but it's in spite of all the strange, half-hearted changes 343 keeps making to it. Goofing around on custom maps, John Wick'ing each other (opens in new tab) with silenced pistols, or the simple pleasure of punting two pals out of the sky with a Banshee (opens in new tab). You know what engages me while playing Halo? Playing Halo. Progression systems, unlock ladders and daily challenges, all in service of driving engagement. Preserving (almost) every Halo game in one place as fantastic PC ports (opens in new tab) that restore online play to entries that had long since gone silent is an incredible achievement-but someone, somewhere, decided it needed all the faff of contemporary multiplayer games. At the end of the day, Halo still plays like Halo, and when I'm running someone over in a Warthog I don't much notice what their armour looks like.īut I hate the idea that it wasn't enough for The Master Chief Collection to simply exist. Hell, 343 even added a "New Skins" toggle to turn off some of the more brazen armour designs. Maybe I'm just being a weird Halo purist. The loudest chest piece in the game is, somehow, an "Infiltrator".
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